基于四叉树的视频编码块合并

S. Oudin, Philipp Helle, J. Stegemann, Christian Bartnik, B. Bross, D. Marpe, H. Schwarz, T. Wiegand
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引用次数: 20

摘要

基于四叉树的块分割和运动补偿预测被证明是一种有效的视频压缩方法。然而,当处理均匀位移区域中的空间相邻块时,基于四叉树的划分可能导致传输运动参数的冗余集。本文提出并描述了一种简单而有效的块合并算法,该算法旨在通过对整个连续块的运动补偿区域仅使用单个参数集来消除冗余。仿真结果表明,我们提出的合并技术比H.264/AVC中规定的概念相似的直接模式更有效。由于其效率和简单性,我们提出的合并方法已被采用到高效视频编码(HEVC)标准化项目的第一个测试模型中,这是目前ITU-T VCEG和ISO/IEC MPEG所追求的。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Block merging for quadtree-based video coding
Quadtree-based block partitioning together with motion-compensated prediction has proven to be an efficient approach in video compression. However, when dealing with spatially neighboring blocks in uniformly displaced regions, quadtree-based partitioning may lead to redundant sets of transmitted motion parameters. This paper proposes and describes a simple but efficient block merging algorithm that aims at removing those redundancies by using only a single parameter set for a whole motion-compensated region of contiguous blocks. Simulation results show that our proposed merging technique works more efficiently than the conceptually similar direct mode as, e.g., specified in H.264/AVC. Due its efficiency and simplicity, our proposed merging approach has been adopted into the first test model of the high efficiency video coding (HEVC) standardization project, as currently pursued by ITU-T VCEG and ISO/IEC MPEG.
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