教师为教育中的游戏化方法开发的隐喻

Niyazi Aksoy, Elif Aksoy, Ertugrul Usta
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引用次数: 1

摘要

本研究的目的是通过隐喻来确定教师对游戏化教育方法的看法。本研究的研究小组由60名教师组成,他们接受了萨卡里亚省国家教育局采用有目的抽样方法进行的“教育游戏化”培训。为了在研究中收集数据,我们准备了一个“隐喻形式”。在隐喻形式中,老师说:“这就像游戏化;因为……”被要求完成这个句子。数据分析采用“内容分析法”。本研究的主要问题是,教师使用哪些隐喻来描述教育中的游戏化概念?根据研究结果,将教师创造的42个有效隐喻分为7类。教师对教育游戏化的态度已经确定,他们认为这是一种包容和娱乐的方法,反映了现实生活,增加了动力,促进了学习,增加了想象力和创造力,惠及每个孩子。研究结果揭示的隐喻可以用于定义游戏化方法,促进其可理解性,并在揭示其与儿童游戏的差异方面创造丰富的内容。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Metaphors Developed by Teachers for the Gamification Approach in Education
The purpose of this study is to determine teachers' perceptions of gamification approach in education through metaphors. The study group of the research consists of 60 teachers who received "Gamification in Education" training under the Sakarya Provincial Directorate of National Education using the purposive sampling method. In order to collect data in the research, a "metaphor form" was prepared. In metaphor form, teachers said “It is like gamification; because…” were asked to complete the sentence. "Content analysis" method was used in the analysis of the data. The main problem of the research is, which metaphors do teachers use to describe the concept of gamification in education? According to the results of the research, 42 valid metaphors created by the teachers were grouped under 7 categories. Teachers' approach to gamification in education; It has been determined that they perceive it as an inclusive and entertaining approach that reflects real life, increases motivation, facilitates learning, increases imagination and creativity, reaches every child. The metaphors revealed as a result of the research can be used in terms of defining the gamification approach, facilitating its comprehensibility, and creating a rich content in revealing its difference from children's games.
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