Kun Yang, Qicheng Li, Zhangjin Huang, Jia Wang, Guoping Wang
{"title":"一种有效的实时天空模拟方法","authors":"Kun Yang, Qicheng Li, Zhangjin Huang, Jia Wang, Guoping Wang","doi":"10.1109/CADCG.2007.4407873","DOIUrl":null,"url":null,"abstract":"Real-time sky rendering plays a great role on visualization in many 3D applications. It is difficult to simulate a realistic sky without considering the effect of clouds and the scattering effect of the atmosphere. In this paper, we use a physical scattering model to simulate the sky, and a Perlin noise texture to create highly realistic clouds. Different effects of the sky are also generated by combining the lighting model with various atmospheric constituents.","PeriodicalId":143046,"journal":{"name":"2007 10th IEEE International Conference on Computer-Aided Design and Computer Graphics","volume":"18 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2007-12-26","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"An Efficient Approach to Real-Time Sky Simulation\",\"authors\":\"Kun Yang, Qicheng Li, Zhangjin Huang, Jia Wang, Guoping Wang\",\"doi\":\"10.1109/CADCG.2007.4407873\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Real-time sky rendering plays a great role on visualization in many 3D applications. It is difficult to simulate a realistic sky without considering the effect of clouds and the scattering effect of the atmosphere. In this paper, we use a physical scattering model to simulate the sky, and a Perlin noise texture to create highly realistic clouds. Different effects of the sky are also generated by combining the lighting model with various atmospheric constituents.\",\"PeriodicalId\":143046,\"journal\":{\"name\":\"2007 10th IEEE International Conference on Computer-Aided Design and Computer Graphics\",\"volume\":\"18 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2007-12-26\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"2007 10th IEEE International Conference on Computer-Aided Design and Computer Graphics\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/CADCG.2007.4407873\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"2007 10th IEEE International Conference on Computer-Aided Design and Computer Graphics","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/CADCG.2007.4407873","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Real-time sky rendering plays a great role on visualization in many 3D applications. It is difficult to simulate a realistic sky without considering the effect of clouds and the scattering effect of the atmosphere. In this paper, we use a physical scattering model to simulate the sky, and a Perlin noise texture to create highly realistic clouds. Different effects of the sky are also generated by combining the lighting model with various atmospheric constituents.