学习理论:一个电脑游戏的视角

Ang Chee Siang, Radha Krishna
{"title":"学习理论:一个电脑游戏的视角","authors":"Ang Chee Siang, Radha Krishna","doi":"10.1109/MMSE.2003.1254447","DOIUrl":null,"url":null,"abstract":"Computer games provide a good environment for learning. Players learn to play the game without being taught didactically as the learning process takes place naturally in the virtual world. Learning is no longer a process of knowledge transfer from the expert to the novice. Learners need to construct the knowledge themselves by interacting with the environment. It is beneficial to study the theory underpinning computer games: how players learn and respond in the game environment. We elucidate the theories of learning, i.e. behavioural learning theory, cognitive learning theory and motivation theory in the context of computer games. Psychology provides a way to understand the learning that occurs naturally in games and also helps in developing an environment in which the player can learn a particular domain of knowledge extrinsically. By studying the psychology and its relation to computer games, we can understand players more comprehensively, and thus predict their responses. The understanding of psychology offers a framework to developing an educational game that promotes learning while maintaining high player motivation. We also attempt to shed some light on how players learn in computer games based on the theory, and thus infer better techniques in supporting game-based learning.","PeriodicalId":322357,"journal":{"name":"Fifth International Symposium on Multimedia Software Engineering, 2003. Proceedings.","volume":"87 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2003-12-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"100","resultStr":"{\"title\":\"Theories of learning: a computer game perspective\",\"authors\":\"Ang Chee Siang, Radha Krishna\",\"doi\":\"10.1109/MMSE.2003.1254447\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Computer games provide a good environment for learning. Players learn to play the game without being taught didactically as the learning process takes place naturally in the virtual world. Learning is no longer a process of knowledge transfer from the expert to the novice. Learners need to construct the knowledge themselves by interacting with the environment. It is beneficial to study the theory underpinning computer games: how players learn and respond in the game environment. We elucidate the theories of learning, i.e. behavioural learning theory, cognitive learning theory and motivation theory in the context of computer games. Psychology provides a way to understand the learning that occurs naturally in games and also helps in developing an environment in which the player can learn a particular domain of knowledge extrinsically. By studying the psychology and its relation to computer games, we can understand players more comprehensively, and thus predict their responses. The understanding of psychology offers a framework to developing an educational game that promotes learning while maintaining high player motivation. We also attempt to shed some light on how players learn in computer games based on the theory, and thus infer better techniques in supporting game-based learning.\",\"PeriodicalId\":322357,\"journal\":{\"name\":\"Fifth International Symposium on Multimedia Software Engineering, 2003. Proceedings.\",\"volume\":\"87 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2003-12-01\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"100\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Fifth International Symposium on Multimedia Software Engineering, 2003. Proceedings.\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/MMSE.2003.1254447\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Fifth International Symposium on Multimedia Software Engineering, 2003. Proceedings.","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/MMSE.2003.1254447","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 100

摘要

电脑游戏为学习提供了良好的环境。玩家无需教条式地学习就能玩游戏,因为学习过程是在虚拟世界中自然发生的。学习不再是一个从专家到新手的知识转移过程。学习者需要通过与环境的互动来构建自己的知识。研究支撑电脑游戏的理论是有益的:玩家如何在游戏环境中学习和反应。本文以电脑游戏为背景,阐述了行为学习理论、认知学习理论和动机学习理论。心理学提供了一种理解游戏中自然发生的学习的方法,也有助于创造一种让玩家能够从外部学习特定领域知识的环境。通过研究心理学及其与电脑游戏的关系,我们可以更全面地了解玩家,从而预测他们的反应。对心理学的理解为开发教育游戏提供了一个框架,既能促进学习,又能保持较高的玩家动机。我们还试图揭示玩家如何基于这一理论在电脑游戏中学习,从而推断出支持基于游戏的学习的更好技术。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Theories of learning: a computer game perspective
Computer games provide a good environment for learning. Players learn to play the game without being taught didactically as the learning process takes place naturally in the virtual world. Learning is no longer a process of knowledge transfer from the expert to the novice. Learners need to construct the knowledge themselves by interacting with the environment. It is beneficial to study the theory underpinning computer games: how players learn and respond in the game environment. We elucidate the theories of learning, i.e. behavioural learning theory, cognitive learning theory and motivation theory in the context of computer games. Psychology provides a way to understand the learning that occurs naturally in games and also helps in developing an environment in which the player can learn a particular domain of knowledge extrinsically. By studying the psychology and its relation to computer games, we can understand players more comprehensively, and thus predict their responses. The understanding of psychology offers a framework to developing an educational game that promotes learning while maintaining high player motivation. We also attempt to shed some light on how players learn in computer games based on the theory, and thus infer better techniques in supporting game-based learning.
求助全文
通过发布文献求助,成功后即可免费获取论文全文。 去求助
来源期刊
自引率
0.00%
发文量
0
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
确定
请完成安全验证×
copy
已复制链接
快去分享给好友吧!
我知道了
右上角分享
点击右上角分享
0
联系我们:info@booksci.cn Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。 Copyright © 2023 布克学术 All rights reserved.
京ICP备2023020795号-1
ghs 京公网安备 11010802042870号
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术官方微信