对象的熟悉性与陌生性:石客设计的MoDAT要求

N. Matsumura
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引用次数: 0

摘要

在本文中,我们将首先解释FS(熟悉度和陌生度)模型是吸引人们注意和产生类比思维的必要条件。在介绍了触发行为改变的概念及其要求之后,我们建议将FS模型作为MoDAT的一个属性,以鼓励MoDAT参与者提出新的触发行为改变的想法。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Familiarity and Strangeness of Objects: A MoDAT Requirement for Shikake Design
In this paper, we will first explain the FS (familiarity and strangeness) model as a requirement for attracting people's attention and bringing about analogical thinking. After introducing the idea of shikake (triggers for behavior change) and its requirements, we propose the inclusion of the FS model as an attribute of MoDAT in order to encourage MoDAT participants to come up with new shikake ideas.
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