面向数字游戏的自动负载平衡与分配架构

M. Joselli, M. Zamith, E. Clua, A. Montenegro, R. Leal-Toledo, Luís Valente, B. Feijó
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引用次数: 12

摘要

分布式计算正被应用于多个领域,以解决许多计算密集型问题。在数字游戏中,它主要用于多人游戏,其中大部分游戏逻辑是在主机或集群中处理的。单人游戏也可以使用分布式计算来处理游戏逻辑,将主机处理用于渲染,这通常是数字游戏花费大部分处理时间的任务。通过使用分布式计算,游戏可能需要更软的系统需求,因为游戏循环将是分布式的。本文提出了一种既适用于多人游戏又适用于单人游戏的游戏循环,它采用自动负载平衡和在多台计算机之间分配游戏逻辑计算。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
An Architecture with Automatic Load Balancing and Distribution for Digital Games
Distributed computing is being used in several fields to solve many computation intensive problems. In digital games, it is used mainly in multi-player games, where the majority of the game logic is processed in a mainframe or cluster. Single player games could also use distributed computing to process the game logic, devoting host processing to renderization, which is usually the task that digital games spend most of its processing time. By using distributed computing, games could need softer system requirements, since the game loop would be distributed. This paper presents a game loop that can be applied in both multi-player and single-player games, using automatic load balancing and distributing game logic computation among several computers.
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