被喝彩声所吸引:同地游戏观众对社交玩家体验的影响

Dennis L. Kappen, Pejman Mirza-Babaei, Jens Johannsmeier, Daniel Buckstein, James Robb, L. Nacke
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引用次数: 41

摘要

目前我们对同地玩家受众对游戏体验的影响知之甚少。社交玩家体验对于理解共存游戏场景非常重要,因为这些体验与玩家表现有关。玩家-用户关系之前已经被研究过,但之前的研究主要集中在玩家属性和类型上。在我们的研究中,我们调查了不同用户类型(沉默、积极、消极)和无用户对玩家体验的影响。在这项研究中,我们提供了一款专门为双人游戏开发的电子游戏,以及来自问卷调查和半结构化访谈的结果。我们的研究结果表明,消极和积极的用户活动都会促使玩家更加投入到电子游戏中。相比之下,沉默的观众会让玩家感到不安,减少对游戏玩法的投入。我们的论文首次研究了同地用户对玩家体验的影响,这对于理解同地游戏的设计非常重要。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Engaged by boos and cheers: the effect of co-located game audiences on social player experience
Little is currently known about the influence of co-located player audiences on gameplay experience. Social player experiences are important to understand in co-located gaming scenarios, because these experiences relate to player performance. Player-audience relationships have been studied before, but prior research focused on player attributes and typology. In our study, we investigated the effect of different co-located audience types (silent, positive, negative) and no audience on player experience. For the study, we contribute a video game specifically developed for two-player, co-located gameplay and findings from questionnaires and semi-structured interviews. Our findings show that both -- negative and positive audience activity -- drove players to become more engaged in the video game. In contrast, silent audiences made players feel unnerved and less engaged in gameplay. Our paper is the first to study of the relevance of co-located audience influence on player experience, which is important for understanding the design of co-located games.
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