让视力低下或没有视力的用户参与设计用于学习3D形状的视听学习环境:第一种方法

M. Petridou, P. Blanchfield, T. Brailsford
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引用次数: 9

摘要

本报告总结了目前正在进行的用于帮助视觉障碍的触觉技术的研究。此外,本文还提出了盲人学生在自由空间中识别基本三维物体的机制框架。有视觉障碍的人仍然被排除在某些类型的信息之外,比如图形,而这些信息是一般公众很容易获得的。今天,屏幕阅读软件和盲文显示或文本转语音系统已经解决了许多访问文本的问题。对于访问图形,特别是数字图形,迄今为止还没有被盲人接受和使用的标准化技术。特别是在学校教育中,获取图片几乎是不可能掌握的;使团队合作变得非常复杂,从而将盲人学生与他们的视力正常的同龄人隔离开来,从而不可能获得对学校材料的共同理解。关注被认为是主要空间理论的几何,对于培养盲人学生准确的空间感和推理能力至关重要。触觉技术的出现和创造非视觉-听觉-触觉交互界面的潜力为访问数字图形打开了新的有希望的大门。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Involving the user with low or no vision in the design of an audio-haptic learning environment for learning about 3D shapes: The first approach
This report summarises the current research that is being carried out into haptic sense technology for assisting visual impairment. Moreover, it presents a framework of mechanisms blind students apply to identify basic 3D objects into free space. People with visual impairments are still excluded from accessing certain types of information - like graphics - that are easily accessible by the general public. Today, screen reading software and Braille displays or text-to-speech systems have solved many problems of accessing text. For accessing graphics, and specifically digital graphics, there is to date no standardised technology that is accepted and used by blind people. Especially in school education, access to pictures is almost impossible to master; making teamwork very complicated and thus isolating blind students from their sighted peers making it impossible to acquire a shared understanding of school material. Focusing on geometry, which is believed to be the main theory of space, is very crucial for non-sighted students to develop an accurate spatial sense and reasoning. The emergence of haptic technology and the potential to create interfaces for non-visual audio-haptic interaction opens new promising doors to accessing digital graphics.
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