改进了基于补丁的纹理合成的图形切割

Kun Zou, Yueqiao Li, Zan Li, Rong Li, Xiang Xu
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引用次数: 3

摘要

在基于patch的纹理合成的背景下,本文提出了一种改进的图切技术,即优化重叠区域的patch边界。采用非标量度量来测量切割路径的误差,而不是采用传统的最小切割来最小化沿贴片边界的累积误差。根据这一指标,低成本切割往往会避开高成本区域,而不是像传统的最小切割有时会发生的那样走捷径。此外,由此产生的切割路径更加迂回,难以被人眼感知。在此基础上,提出了一种快速的最小切割算法。实验结果表明,改进后的图切割可以产生更加无缝的纹理。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Improved graph cuts for patch-based texture synthesis
In the context of patch-based texture synthesis, this paper presents an improvement to the graph cut, a technique to optimize the patch boundaries in overlap regions. Instead of implementing the traditional minimum cut to minimize the accumulated errors along patch boundaries, a non-scalar metric is introduced to measure the errors of the cutting paths. According to this metric, the low-cost cuts tend to steer clear of high cost regions rather than taking short cuts through them, as can sometimes happen in the traditional minimum cut. Moreover, the resulting cutting paths are more circuitous and difficult to perceive by the human eye. Accordingly, a fast algorithm is proposed to conduct this new minimum cut. Experimental results show that the improved graph cuts produce more seamless textures.
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