S. Bilir, Y. Yemez, C. Okluortam, Görü Ve, Grafik Laboratuvarı, Koç¨universitesi, Istanbul, Giris¸dinamik
{"title":"多视点视频时变表面重构","authors":"S. Bilir, Y. Yemez, C. Okluortam, Görü Ve, Grafik Laboratuvarı, Koç¨universitesi, Istanbul, Giris¸dinamik","doi":"10.1109/SMI.2008.4547947","DOIUrl":null,"url":null,"abstract":"We present a fast deformation-based method for building time-varying surface models of dynamic objects from multiview video streams. Starting from an initial mesh representation, the surface of a dynamic object is tracked over time, both in geometry and connectivity, based on multiview silhouette information via a mesh-based deformation technique. The resulting smooth time-varying surface is then represented as a mesh sequence that can efficiently be encoded in terms of mesh restructuring operations and small-scale vertex displacements along with the initial model. Another advantage of the proposed method is the ability to deal with dynamic objects that may undergo a nonrigid transformation. We demonstrate the performance of the presented method on a synthetic human body model sequence.","PeriodicalId":118774,"journal":{"name":"2008 IEEE International Conference on Shape Modeling and Applications","volume":"3 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2008-04-20","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"5","resultStr":"{\"title\":\"Time varying surface reconstruction from multiview video\",\"authors\":\"S. Bilir, Y. Yemez, C. Okluortam, Görü Ve, Grafik Laboratuvarı, Koç¨universitesi, Istanbul, Giris¸dinamik\",\"doi\":\"10.1109/SMI.2008.4547947\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"We present a fast deformation-based method for building time-varying surface models of dynamic objects from multiview video streams. Starting from an initial mesh representation, the surface of a dynamic object is tracked over time, both in geometry and connectivity, based on multiview silhouette information via a mesh-based deformation technique. The resulting smooth time-varying surface is then represented as a mesh sequence that can efficiently be encoded in terms of mesh restructuring operations and small-scale vertex displacements along with the initial model. Another advantage of the proposed method is the ability to deal with dynamic objects that may undergo a nonrigid transformation. We demonstrate the performance of the presented method on a synthetic human body model sequence.\",\"PeriodicalId\":118774,\"journal\":{\"name\":\"2008 IEEE International Conference on Shape Modeling and Applications\",\"volume\":\"3 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2008-04-20\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"5\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"2008 IEEE International Conference on Shape Modeling and Applications\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/SMI.2008.4547947\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"2008 IEEE International Conference on Shape Modeling and Applications","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/SMI.2008.4547947","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Time varying surface reconstruction from multiview video
We present a fast deformation-based method for building time-varying surface models of dynamic objects from multiview video streams. Starting from an initial mesh representation, the surface of a dynamic object is tracked over time, both in geometry and connectivity, based on multiview silhouette information via a mesh-based deformation technique. The resulting smooth time-varying surface is then represented as a mesh sequence that can efficiently be encoded in terms of mesh restructuring operations and small-scale vertex displacements along with the initial model. Another advantage of the proposed method is the ability to deal with dynamic objects that may undergo a nonrigid transformation. We demonstrate the performance of the presented method on a synthetic human body model sequence.