{"title":"分布式信息系统原型的一种基于重写逻辑的形式化方法","authors":"A. Attoui, Michel Schneider","doi":"10.1109/IWRSP.1994.315894","DOIUrl":null,"url":null,"abstract":"Design and prototyping of real time/concurrent systems needs formal approaches in order to permit verification and validation at each step. Methods based on formal logic have been suggested but they often work only on a specific domain and are generally reserved to specialized users. In an attempt to overcome these two restrictions, we propose in this paper a method based on the rewriting logic. Theoretical backgrounds are not a prerequisite for the users. The method supports modularity and abstraction and follows the great principles of an object oriented approach. Different tools are available: a graphical editor for the specification of the structure and the behavior of the objects, an inference engine for rule validation, a generator of prototypes.<<ETX>>","PeriodicalId":261113,"journal":{"name":"Proceedings of IEEE 5th International Workshop on Rapid System Prototyping","volume":"50 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"1994-06-21","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"2","resultStr":"{\"title\":\"A formal approach based on the rewriting logic for prototyping distributed information systems\",\"authors\":\"A. Attoui, Michel Schneider\",\"doi\":\"10.1109/IWRSP.1994.315894\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Design and prototyping of real time/concurrent systems needs formal approaches in order to permit verification and validation at each step. Methods based on formal logic have been suggested but they often work only on a specific domain and are generally reserved to specialized users. In an attempt to overcome these two restrictions, we propose in this paper a method based on the rewriting logic. Theoretical backgrounds are not a prerequisite for the users. The method supports modularity and abstraction and follows the great principles of an object oriented approach. Different tools are available: a graphical editor for the specification of the structure and the behavior of the objects, an inference engine for rule validation, a generator of prototypes.<<ETX>>\",\"PeriodicalId\":261113,\"journal\":{\"name\":\"Proceedings of IEEE 5th International Workshop on Rapid System Prototyping\",\"volume\":\"50 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"1994-06-21\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"2\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Proceedings of IEEE 5th International Workshop on Rapid System Prototyping\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/IWRSP.1994.315894\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Proceedings of IEEE 5th International Workshop on Rapid System Prototyping","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/IWRSP.1994.315894","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
A formal approach based on the rewriting logic for prototyping distributed information systems
Design and prototyping of real time/concurrent systems needs formal approaches in order to permit verification and validation at each step. Methods based on formal logic have been suggested but they often work only on a specific domain and are generally reserved to specialized users. In an attempt to overcome these two restrictions, we propose in this paper a method based on the rewriting logic. Theoretical backgrounds are not a prerequisite for the users. The method supports modularity and abstraction and follows the great principles of an object oriented approach. Different tools are available: a graphical editor for the specification of the structure and the behavior of the objects, an inference engine for rule validation, a generator of prototypes.<>