{"title":"源级仿真中的断点和断点检测","authors":"G. Koch, U. Kebschull, W. Rosenstiel","doi":"10.1145/290833.290843","DOIUrl":null,"url":null,"abstract":"In this paper we discuss, what breakpoints in Source Level Emulation are, how we can work with them and how we have to change the cicuit generated by high level synthesis to do so. We show the details of breakpoint encoding and detection in our approach. The presented approach allows for breakpoint detection by hardware means without seriously slowing down the circuit or dramatically increasing its size.","PeriodicalId":118601,"journal":{"name":"International Symposium on Systems Synthesis","volume":"31 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"1998-04-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"14","resultStr":"{\"title\":\"Breakpoints and Breakpoint Detection in Source Level Emulation\",\"authors\":\"G. Koch, U. Kebschull, W. Rosenstiel\",\"doi\":\"10.1145/290833.290843\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"In this paper we discuss, what breakpoints in Source Level Emulation are, how we can work with them and how we have to change the cicuit generated by high level synthesis to do so. We show the details of breakpoint encoding and detection in our approach. The presented approach allows for breakpoint detection by hardware means without seriously slowing down the circuit or dramatically increasing its size.\",\"PeriodicalId\":118601,\"journal\":{\"name\":\"International Symposium on Systems Synthesis\",\"volume\":\"31 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"1998-04-01\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"14\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"International Symposium on Systems Synthesis\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1145/290833.290843\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"International Symposium on Systems Synthesis","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/290833.290843","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Breakpoints and Breakpoint Detection in Source Level Emulation
In this paper we discuss, what breakpoints in Source Level Emulation are, how we can work with them and how we have to change the cicuit generated by high level synthesis to do so. We show the details of breakpoint encoding and detection in our approach. The presented approach allows for breakpoint detection by hardware means without seriously slowing down the circuit or dramatically increasing its size.