{"title":"在中介现实环境中使用的一种松散和粗略的方法","authors":"M. Haller, Florian Landerl, M. Billinghurst","doi":"10.1145/1101389.1101463","DOIUrl":null,"url":null,"abstract":"In this paper, we present sketchy-ar-us, a modified, real-time version of the Loose and Sketchy algorithm used to render graphics in an AR environment. The primary challenge was to modify the original algorithm to produce a NPR effect at interactive frame rate. Our algorithm renders moderately complex scenes at multiple frames per second. Equipped with a handheld visor, visitors can see the real environment overlaid with virtual objects with both the real and virtual content rendered in a non-photorealistic style.","PeriodicalId":286067,"journal":{"name":"Proceedings of the 3rd international conference on Computer graphics and interactive techniques in Australasia and South East Asia","volume":"1 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2005-11-29","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"26","resultStr":"{\"title\":\"A loose and sketchy approach in a mediated reality environment\",\"authors\":\"M. Haller, Florian Landerl, M. Billinghurst\",\"doi\":\"10.1145/1101389.1101463\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"In this paper, we present sketchy-ar-us, a modified, real-time version of the Loose and Sketchy algorithm used to render graphics in an AR environment. The primary challenge was to modify the original algorithm to produce a NPR effect at interactive frame rate. Our algorithm renders moderately complex scenes at multiple frames per second. Equipped with a handheld visor, visitors can see the real environment overlaid with virtual objects with both the real and virtual content rendered in a non-photorealistic style.\",\"PeriodicalId\":286067,\"journal\":{\"name\":\"Proceedings of the 3rd international conference on Computer graphics and interactive techniques in Australasia and South East Asia\",\"volume\":\"1 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2005-11-29\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"26\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Proceedings of the 3rd international conference on Computer graphics and interactive techniques in Australasia and South East Asia\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1145/1101389.1101463\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Proceedings of the 3rd international conference on Computer graphics and interactive techniques in Australasia and South East Asia","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/1101389.1101463","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 26
摘要
在本文中,我们提出了Sketchy - AR -us,一种改进的实时版本的松散和素描算法,用于在AR环境中渲染图形。主要的挑战是修改原始算法,使其在交互帧速率下产生NPR效果。我们的算法以每秒多帧的速度渲染中等复杂的场景。配备手持遮阳板,参观者可以看到真实环境覆盖着虚拟物体,真实和虚拟内容都以非真实感的方式呈现。
A loose and sketchy approach in a mediated reality environment
In this paper, we present sketchy-ar-us, a modified, real-time version of the Loose and Sketchy algorithm used to render graphics in an AR environment. The primary challenge was to modify the original algorithm to produce a NPR effect at interactive frame rate. Our algorithm renders moderately complex scenes at multiple frames per second. Equipped with a handheld visor, visitors can see the real environment overlaid with virtual objects with both the real and virtual content rendered in a non-photorealistic style.