crazyssquare解决方案:一个游戏化的ICT工具,支持青少年前音乐学习

Carlo Centofanti, Alessandro D'errico, F. Caruso, Sara Peretti
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引用次数: 0

摘要

在本文中,我们介绍了crazyssquare项目的当前原型,该项目旨在为音乐教育提供游戏化ICT(信息和通信技术)解决方案。这个项目的灵感来自戈登的音乐学习理论。它致力于吉他,因为它是意大利中学中使用最多的乐器之一。TPACK (Technological Pedagogical Content Knowledge,技术教学内容知识)框架被用作有效地将技术整合到教学活动中的一种方式。此外,crazyssquare项目遵循基于面向tel的UCD方法的迭代过程。目前,在与几位领域专家进行了基于专家的评估之后,我们正在设计基于用户的评估阶段,该阶段将结束第二次迭代。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
The CrazySquare solution: a gamified ICT tool to support the musical learning in pre-adolescents
In this paper, we present the current prototype of the CrazySquare Project which is aimed to provide a gamified ICT (Information and Communications Technology) solution for musical education. The project is inspired by Gordon's Musical Learning Theory. It is dedicated to the guitar since it is one of the most played instrument in Italian's Middle Schools. The TPACK (Technological Pedagogical Content Knowledge) framework has been used as a way to effectively integrate the technology into teaching activities. Moreover, the CrazySquare project follows an iterative process based on the TEL-oriented UCD approach. Currently, after carrying out an expert-based evaluation with several domain-experts, we are designing the user-based evaluation phase which will conclude the second iteration.
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