在LMS中实施游戏化的策略

E. Somova, Mariya Gachkova
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引用次数: 2

摘要

本章的主要目的是讨论结构化游戏化在LMS中的实现。概述了与严肃游戏相关的教学方法、理论、模型和系统,特别是游戏化。提出了在虚拟学习中使用游戏元素和技术的可能性(包括使用非游戏化LMS的标准元素实现的可能性)。提出了一种四阶段循环游戏化学习模型。对于Bartle分类中的四类学习者,确定了适当的游戏元素。设计开发了结构化游戏化在Moodle中应用的两个插件,将电子学习过程中的游戏元素和技术融合在一起。第一个插件将球场的设计变成了一个游戏视图。第二个插件允许添加特定的游戏元素,这在Moodle中不存在。不同的结构游戏化实验已经完成并提出。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Strategy to Implement Gamification in LMS
The main goal of the chapter is to discuss implementation of the structural gamification in LMS. The overview of pedagogical approaches, theories, models, and systems connected to the serious games and in particular for gamification is presented. The possibilities for using the game elements and techniques in е-learning (incl. possible realization with the standard elements of a non-gamified LMS) are presented. A four-stage cyclical gamified learning model is proposed. For the four categories of learners from the Bartle's classification, the appropriate game elements are determined. Two plugins for the application of structural gamification in Moodle have been designed and developed, which integrates game elements and techniques in the process of e-learning. The first plugin changes the design of the course into a game view. The second plugin allows adding specific game elements, which do not exist in Moodle. Different experiments of structural gamification have been done and presented.
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