{"title":"评估界面的综合方法","authors":"Heather L. McQuaid, David Bishop","doi":"10.1145/634067.634237","DOIUrl":null,"url":null,"abstract":"To take advantage of the interdisciplinary experience of our colleagues, we decided several years ago to add heuristic evaluation to our expert analysis method. Although heuristic evaluation is a cost-effective method for evaluating interfaces, we found that the recommended prioritization strategy--ranking the problems according to severity--has several limitations. Specifically, it does not address how much it will cost the developers to fix the problems, nor does it adequately capture the distinction between high-level (global) and low-level (specific, screen-level) problems. To address these limitations, we developed a method which retains the richness of heuristic evaluation, but communicates the results in such a way that project managers, developers, and designers can form a clear and immediately executable plan for addressing the problems. Our method integrates user research, heuristic evaluation, affinity diagramming, cost-benefit charts, and recommendations into a report that others can use to plan both short and long-term improvements.","PeriodicalId":351792,"journal":{"name":"CHI '01 Extended Abstracts on Human Factors in Computing Systems","volume":"46 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2001-03-31","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"9","resultStr":"{\"title\":\"An integrated method for evaluating interfaces\",\"authors\":\"Heather L. McQuaid, David Bishop\",\"doi\":\"10.1145/634067.634237\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"To take advantage of the interdisciplinary experience of our colleagues, we decided several years ago to add heuristic evaluation to our expert analysis method. Although heuristic evaluation is a cost-effective method for evaluating interfaces, we found that the recommended prioritization strategy--ranking the problems according to severity--has several limitations. Specifically, it does not address how much it will cost the developers to fix the problems, nor does it adequately capture the distinction between high-level (global) and low-level (specific, screen-level) problems. To address these limitations, we developed a method which retains the richness of heuristic evaluation, but communicates the results in such a way that project managers, developers, and designers can form a clear and immediately executable plan for addressing the problems. Our method integrates user research, heuristic evaluation, affinity diagramming, cost-benefit charts, and recommendations into a report that others can use to plan both short and long-term improvements.\",\"PeriodicalId\":351792,\"journal\":{\"name\":\"CHI '01 Extended Abstracts on Human Factors in Computing Systems\",\"volume\":\"46 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2001-03-31\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"9\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"CHI '01 Extended Abstracts on Human Factors in Computing Systems\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1145/634067.634237\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"CHI '01 Extended Abstracts on Human Factors in Computing Systems","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/634067.634237","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
To take advantage of the interdisciplinary experience of our colleagues, we decided several years ago to add heuristic evaluation to our expert analysis method. Although heuristic evaluation is a cost-effective method for evaluating interfaces, we found that the recommended prioritization strategy--ranking the problems according to severity--has several limitations. Specifically, it does not address how much it will cost the developers to fix the problems, nor does it adequately capture the distinction between high-level (global) and low-level (specific, screen-level) problems. To address these limitations, we developed a method which retains the richness of heuristic evaluation, but communicates the results in such a way that project managers, developers, and designers can form a clear and immediately executable plan for addressing the problems. Our method integrates user research, heuristic evaluation, affinity diagramming, cost-benefit charts, and recommendations into a report that others can use to plan both short and long-term improvements.