基于分割的3D艺术渲染

A. Kolliopoulos, Jack M. Wang, Aaron Hertzmann
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引用次数: 32

摘要

本文介绍了基于分割的三维非真实感渲染,将三维场景渲染为二维图像片段的集合。段抽象出不必要的细节,并为定义新的呈现样式提供基础。这些分段是通过光谱聚类算法计算的,该算法结合了三维信息,包括深度、用户定义的重要性和对象分组。时间连贯的动画是通过使相邻的帧有相似的分割而产生的。我们描述了以一些手绘图像为灵感的样式渲染片段的算法。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Segmentation-based 3D artistic rendering
This paper introduces segmentation-based 3D non-photorealistic rendering, in which 3D scenes are rendered as a collection of 2D image segments. Segments abstract out unnecessary detail and provide a basis for defining new rendering styles. These segments are computed by a spectral clustering algorithm that incorporates 3D information, including depth, user-defined importance, and object grouping. Temporally coherent animation is created by biasing adjacent frames to have similar segmentations. We describe algorithms for rendering segments in styles inspired by a number of hand-painted images.
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