游戏中的大数据和营销分析:结合经验模型和现场实验

Harikesh S. Nair, S. Misra, IV WilliamJ.Hornbuckle, Ranjan Mishra, Anand Acharya
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引用次数: 51

摘要

描述了在现实世界的公司中开发、实施和评估营销分析框架的努力。该框架使用个人层面的交易数据来拟合消费者对营销努力的反应的经验模型,并使用这些估计来优化细分和目标。这些模型的特点是学术营销科学文献中强调的主题,包括在选择中纳入消费者异质性和国家依赖性,以及在估计中控制公司历史目标规则的内生性。为了控制内生性,我们提出了一种方法,该方法涉及在目标所基于的分数变量的固定分区上单独进行估计,这可能在其他行为目标设置中有用。这些模型是定制的,以促进赌场运营,并在美高梅国际度假村集团的公司中实施。该框架通过在米高梅实施的一项随机试验进行评估,涉及约1....
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Big Data and Marketing Analytics in Gaming: Combining Empirical Models and Field Experimentation
Efforts on developing, implementing, and evaluating a marketing analytics framework at a real-world company are described. The framework uses individual-level transaction data to fit empirical models of consumer response to marketing efforts and uses these estimates to optimize segmentation and targeting. The models feature themes emphasized in the academic marketing science literature, including incorporation of consumer heterogeneity and state dependence into choice, and controls for the endogeneity of the firm’s historical targeting rule in estimation. To control for the endogeneity, we present an approach that involves conducting estimation separately across fixed partitions of the score variable that targeting is based on, which may be useful in other behavioral targeting settings. The models are customized to facilitate casino operations and are implemented at the MGM Resorts International’s group of companies. The framework is evaluated using a randomized trial implemented at MGM involving about 1....
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