基于被动触觉反馈的重定向行走的强化学习方法

Ze-Yin Chen, Yijun Li, Miao Wang, Frank Steinicke, Qinping Zhao
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引用次数: 9

摘要

各种重定向行走(RDW)技术已经被提出,这些技术在不知不觉中操纵了从用户的物理运动到虚拟摄像机运动的映射。因此,RDW技术引导用户在物理路径上,目标是将他们保持在有限的跟踪区域内,而用户则会在虚拟环境中产生能够无限行走的错觉。然而,用户的虚拟位置与物理位置的不一致阻碍了用户与虚拟物体交互时的被动触觉反馈,虚拟物体在真实环境中由物理道具表示。在本文中,我们提出了一种新的基于被动触觉的RDW强化学习方法。该方法通过一种新颖的密集奖励函数,学习了虚拟空间和物理空间之间的物理边界回避和用户-对象定位的一致性。动态调整奖励函数中奖罚项的权重,自适应平衡行走过程中奖罚项的影响。实验结果表明,与以往的方法相比,我们的方法具有优势。最后,我们的技术代码作为开源解决方案提供。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
A Reinforcement Learning Approach to Redirected Walking with Passive Haptic Feedback
Various redirected walking (RDW) techniques have been proposed, which unwittingly manipulate the mapping from the user’s physical locomotion to motions of the virtual camera. Thereby, RDW techniques guide users on physical paths with the goal to keep them inside a limited tracking area, whereas users perceive the illusion of being able to walk infinitely in the virtual environment. However, the inconsistency between the user’s virtual and physical location hinders passive haptic feedback when the user interacts with virtual objects, which are represented by physical props in the real environment.In this paper, we present a novel reinforcement learning approach towards RDW with passive haptics. With a novel dense reward function, our method learns to jointly consider physical boundary avoidance and consistency of user-object positioning between virtual and physical spaces. The weights of reward and penalty terms in the reward function are dynamically adjusted to adaptively balance term impacts during the walking process. Experimental results demonstrate the advantages of our technique in comparison to previous approaches. Finally, the code of our technique is provided as an open-source solution.
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