女孩的谈话和女孩的技术:电脑说话的娃娃和女孩的声音玩

Reem Hilu
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引用次数: 3

摘要

自20世纪80年代以来,嵌入电脑微处理器和微芯片的会说话的娃娃就被推向了年轻女孩的市场,这代表了科技和女孩游戏之间的一个重要交集。通过分析决定电脑会说话的娃娃如何运作的机制和技术过程,以及设计文件、宣传材料、批评接受和对它们使用的奇妙表现,本文认为这些娃娃构成了一种声音的控制论方法,反过来促使女孩们以一种计算机媒介和网络家庭空间的特征来排练对玩具和自己声音的命令和控制的幻想。电脑会说话的娃娃是娃娃游戏历史的一部分,娃娃被用作管理女孩社会化的技术,但它们所培养的声音的控制论动员强调了构建女孩时代的高度技术过程。与此同时,这些玩具对声音的管理容易受到噪音和故障的影响,而它们复杂的设计和技术实际上为女孩的玩耍提供了意想不到的机会。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Girl Talk and Girl Tech: Computer Talking Dolls and the Sounds of Girls’ Play
Since the 1980s, talking dolls embedded with computer microprocessors and microchips have been marketed to young girls, representing an important intersection between technology and girls’ play. By analyzing the mechanisms and technological processes that determine how computer talking dolls function, as well as design documents, promotional materials, critical reception, and fantastic representations of their use, this essay argues that these dolls constitute a cybernetic approach to voice and in turn prompt girls to rehearse fantasies of command and control over their toys and their own voices in a manner characteristic of computer-mediated and networked domestic space. Computer talking dolls are part of a longer history of doll play in which dolls have been utilized as technologies for the management of girls’ socialization, but the cybernetic mobilization of voice that they foster highlights the highly technical process through which girlhood is constructed. At the same time, the management of voice enacted by these toys is vulnerable to noise and malfunctions, and their complex designs and technologies actually enable unexpected opportunities for girls’ play.
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