基于OSM的城市道路程序化生成方法

Tianhan Gao, Qi Gao, Tingting Yu
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引用次数: 2

摘要

手动为虚拟城市创建大规模城市道路3D资产的成本非常昂贵,而且没有与真实地理空间相对应的道路环境。因此,程序建模的方法受到了广泛的关注。本文提出了一种城市道路的程序化生成方法。通过对OpenStreetMap (OSM)数据进行预处理,构建具有拓扑关系的城市道路网络,并用程序语法实例化道路三维模型。此外,我们使用了几种程序生成方法来创建街道家具。本文提出的方法为包含交通信息、路面和街道组件的城市道路生成了一个连贯且鲁棒的生成框架。实验表明,该方法能够基于真实世界的位置创建逼真的城市景观。此外,通过该方法创建的3D资产的形式可以很容易地通过参数修改,从而可以创建无尽的变化。与以前的方法相比,我们的城市道路生成框架可以大大提高建模效率。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
A Procedural Generation Method of Urban Roads Based on OSM
The cost of manually creating large-scale urban road 3D assets for a virtual city is prohibitively expensive, and there is no road environment that corresponds to real geographic space. Thus, the approach of procedural modelling has received a lot of attention. In this paper, we propose a procedural generation method for urban roads. By preprocessing the OpenStreetMap (OSM) data, we construct a network of urban roads with topological relations, and instantiate the road 3D models with procedural syntax. Furthermore, we use several procedural generation methods that have been proposed to create street furniture. The method proposed in this paper produces a coherent and robust generation framework for urban roads that contains traffic information, road surfaces, and street components. The experiment demonstrates that this method is able to create realistic cityscapes based on real world locations. Moreover, the form of 3D assets created by the method can be easily modified through parameters, making it possible to create endless variations. Compared with the previous approach, our urban road generation framework can greatly enhance modelling efficiency.
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