基于视点质量的VR协同对象操作

Lili Wang, Xiaolong Liu, Xiangyu Li
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引用次数: 5

摘要

为了提高多用户虚拟现实应用中对象操作的效率和精度,提出了一种协同操作方法。当多个用户协同操作一个对象时,某一用户在某一时刻可能比其他用户有更好的视角,能够清晰地观察到被操作的对象和目标位置,对他来说操作对象的效率和准确性更高。构造视点质量函数,通过计算视点质量函数的三个分量:待操作对象的可见度、目标的可见度、目标的深度和距离组合,对多个用户的视点进行评价。通过对多个用户的视点质量进行比较,确定视点质量最高的用户为主导操纵者,该用户可以操纵该对象。提出了一种时间滤波器,对前一帧和当前帧产生的优势序列进行滤波,减少了优势机械手在短时间片内在多个用户之间来回跳跃,使优势机械手的确定更加稳定。我们设计了一个用户研究,并通过三个多用户协作操作任务测试了我们的方法。与之前的方法相比,我们的方法在任务完成时间、旋转精度、用户参与度和任务负载方面都有显著提高。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
VR Collaborative Object Manipulation Based on Viewpoint Quality
We introduce a collaborative manipulation method to improve the efficiency and accuracy of object manipulation in virtual reality applications with multiple users. When multiple users manipulate an object in collaboration, a certain user may have a better perspective than other users at a certain moment, and can clearly observe the object to be manipulated and the target position, and it is more efficient and accurate for him to manipulate the object. We construct a viewpoint quality function and evaluate the viewpoints of multiple users by calculating its three components: the visibility of the object need to be manipulated, the visibility of target, the depth and distance combined of the target. By comparing the viewpoint quality of multiple users, the user with the highest viewpoint quality is determined as the dominant manipulator, who can manipulate the object at the moment. A temporal filter is proposed to filter the dominant sequence generated by the previous frames and the current frame, which reduces the dominant manipulator jumping back and forth between multiple users in a short time slice, making the determination of the dominant manipulator more stable. We have designed a user study and tested our method with three multi-user collaborative manipulation tasks. Compared to the previous methods, our method showed significant improvement in task completion time, rotation accuracy, user participation and task load.
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