基于局部下降的多边形模型加速触觉渲染

David E. Johnson, P. Willemsen
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引用次数: 39

摘要

在之前的一篇论文中,我们描述了一种使用六自由度触觉界面的任意多边形模型的触觉渲染算法。在这篇论文中,局部最小距离的全局搜索提供了模型之间的排斥力。本文用一种局部跟踪算法增强了该系统,该算法可以快速更新和维护全局计算的最小值。全局搜索不断地添加和删除本地搜索正在更新的本地最小距离对。与之前的方法相比,这个新系统在更复杂的场景中支持更高的触觉交互速率。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Accelerated haptic rendering of polygonal models through local descent
In a prior paper, we described a haptic rendering algorithm for arbitrary polygonal models using a six degree-of-freedom haptic interface. In that paper, global search for local minimum distances provided repulsive forces between models. This paper augments that system with a local tracking algorithm that quickly updates and maintains globally computed minima. The global search continuously adds and deletes local minimum distance pairs being updated by the local search. This new system supports higher haptic interaction rates on more complex scenes than the previous approach.
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