艺术指导渲染和阴影使用控制图像

E. Akleman, Siran Liu, D. House
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摘要

在这项工作中,我们提出了一个简单的数学方法来指导着色器的艺术发展。我们已经在德克萨斯A&M大学的入门级研究生渲染和着色课上测试了这个方法两个学期。课堂上的学生每个人都选择了一个艺术家的风格来模仿,然后很容易地创建渲染图像强烈类似于这种风格(见图1)。该方法为着色器开发人员提供了一个直观的过程,在创建风格化的描述时给他们一个高水平的视觉控制。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Art directed rendering & shading using control images
In this work, we present a simple mathematical approach to art directed shader development. We have tested this approach over two semesters in an introductory level graduate rendering & shading class at Texas A&M University. The students in the class each chose an artist's style to mimic, and then easily created rendered images strongly resembling that style (see Figures 1). The method provides shader developers an intuitive process, giving them a high level of visual control in the creation of stylized depictions.
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