基于语义的个性化立面和内部外观的实时程序生成

Ivan Silveira, Daniel Camozzato, Fernando P. Marson, L. Dihl, S. Musse
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引用次数: 3

摘要

本文提出了一种用于游戏和模拟的三维虚拟环境中定制建筑立面和室内风格的程序生成计算模型。该模型使用两种类型的输入信息:几何信息和语义信息。几何信息与建筑的二维平面、部件和尺寸以及门窗的位置有关。语义信息可以创建建筑风格,使立面和内部部件的材料和纹理以及门窗的形状和尺寸变化成为可能。更改一个或多个输入参数会修改结果的最终外观。所提出的计算模型可用于生成大型虚拟环境,因为它允许混合不同的平面图和建筑风格,以实现视觉多样性。该作品的主要特点是3D建筑的实时程序生成,立面和建筑内部的定制,以及使用语义为房屋的不同元素分配意义。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Real-Time Procedural Generation of Personalized Facade and Interior Appearances Based on Semantics
This article presents a computational model for procedural generation of customized façade and interior styles of buildings for use in three-dimensional virtual environments of games and simulations. The model makes use of two types of input information: geometric and semantic. The geometric information is related to the two-dimensional floor plan of a building, with its parts and dimensions, as well as positions for doors and windows. The semantic information enables the creation of architectural styles, enabling variations for materials and textures for the façade and inner parts, as well as for the shapes and dimensions of doors and windows. Changing one or more input parameters modifies the final appearance of the result. The proposed computational model can be used to generate large virtual environments, as it allows mixing different floor plans and architectural styles to achieve visual diversity. The main characteristics of the work are the realtime procedural generation of 3D buildings, the customization of façades and building interiors, as well as the use of semantic to assign meaning to the different elements of the house.
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