利用高维空间图嵌入作为图算法的启发式算法

Peter Oostema, F. Franchetti
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引用次数: 2

摘要

空间图嵌入是一种在空间中放置图的技术,用于可视化和图分析。一般目标是将连接的节点紧密地放在一起,同时分散所有其他节点。之前的研究着眼于二维或三维空间图嵌入。它们使用高性能库和快速算法进行n体仿真。我们扩展到更高的维度去寻找它的用处。使用任意数量的维度允许所有未加权的图具有精确的边缘长度,因为n个节点都可以是n - 1维单纯形中的一个距离部分。这增加了模拟的复杂性,因此我们提供了一个高效的高维GPU实现。虽然高维嵌入不能很容易地可视化,但它们找到了一个一致的结构,可以用于图形分析。用它来解决的问题是图同构和图着色。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Leveraging High Dimensional Spatial Graph Embedding as a Heuristic for Graph Algorithms
Spatial graph embedding is a technique for placing graphs in space used for visualization and graph analytics. The general goal is to place connected nodes close together while spreading apart all others. Previous work has looked at spatial graph embedding in 2 or 3 dimensions. These used high performance libraries and fast algorithms for N-body simulation. We expand into higher dimensions to find what it can be useful for. Using an arbitrary number of dimensions allows all unweighted graph to have exact edge lengths, as n nodes can all be one distance part in a n − 1 dimensional simplex. This increases the complexity of the simulation, so we provide an efficient GPU implementation in high dimensions. Although high dimensional embeddings cannot be easily visualized they find a consistent structure which can be used for graph analytics. Problems this has been used to solve are graph isomorphism and graph coloring.
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