游戏设计研究

Annakaisa Kultima
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引用次数: 41

摘要

本文探讨了游戏研究、游戏研究、游戏设计和设计研究的概念。作为游戏研究论文中最流行的关键词,“游戏设计”连接了游戏研究的跨学科。然而,“设计”和“设计研究”的概念并没有明确地反映在游戏研究学术领域的研究论文中。游戏研究和一般设计研究之间缺乏对话是显而易见的,但也可以从历史上解释。然而,考虑到该领域的成熟,设计研究的理论框架的存在还有待完善。将游戏研究理解为设计研究可能会提高我们对游戏设计的理解,并缓解实践与学术界之间的认知鸿沟。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Game design research
In this paper, notions of game studies, games research, game design, and design research are examined. As a most popular keyword on game research papers 'game design' connects the interdiscipline of game studies. However, it is typical that notions of 'design' and 'design research' are not explicitly reflected on the research papers within the academic field of game research. The lack of onversation between game studies and general design research is visible, yet historically explainable. However, considering the maturity of the field, the presence of the theoretical frameworks of design research should be improved. Understanding game studies as design research potentially improves our understanding on game design and alleviates the bridging of the epistemic gap between the practice and academia.
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