使用AR眼镜设计多用户交互模拟

Seungjae Oh, Kyudong Park, Soonmo Kwon, H. So
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引用次数: 12

摘要

在这项研究中,我们提出了非正式学习环境交互式模拟的设计和形成性评估。增强现实(AR)眼镜的可穿戴功能可以在数字增强的物理环境中实现全身运动和具体互动。交互式模拟的开发是为了让用户参与并沉浸在理解关于光折射的抽象科学概念中。为了设计有趣而有意义的学习体验,我们在设计过程中对社交互动、多用户交互和具身交互相关的几个设计特征进行了分解和整合。通过在实验室环境中与参与者进行形成性评估,我们发现了使用AR眼镜在非正式学习环境中设计交互式模拟的几种可能性和挑战。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Designing a Multi-user Interactive Simulation Using AR Glasses
In this research, we present the design and formative evaluation of an interactive simulation for informal learning environments. The wearable feature of Augmented Reality(AR) glasses enables full-body movement and embodied interactions in digitally augmented physical environments. The interactive simulation was developed to engage and immerse users to understand an abstract scientific concept about the refraction of light. To design playful and meaningful learning experiences, several design features related to social interaction, multi-user interaction, and embodied interaction were unpacked and integrated in the design process. Through the formative evaluation with participants in the laboratory setting, we found several possibilities and challenges about designing an interactive simulation in informal learning contexts using AR glasses.
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