Shahriar Derhami, Behnam Alizadehashrafi, M. Faramoushi, Y. Movahedi
{"title":"根据玩家的行为特征分析他们在游戏中做出的即时选择","authors":"Shahriar Derhami, Behnam Alizadehashrafi, M. Faramoushi, Y. Movahedi","doi":"10.1109/ISGS54702.2021.9684758","DOIUrl":null,"url":null,"abstract":"11This paper is extracted from the MA thesis of the first author Shahriar Derhami.―The present study was conducted to identify the behavior of video game players before and during the game. In this regard, a maze computer game was designed. 20 players from Tabriz University of Islamic Arts participated in this study. Before the game, the players demonstrated their behavioral personality by answering 30 questions based on Bartle's theory. Then, by playing the game and making their choices during the game, their behavioral personality was re-examined. Based on the findings of this study, a significant percentage of participants showed a killer personality. But during the game and faced with a momentary choice in the game, even other participants who did not demonstrate a killer personality in the questionnaire also showed the behavior of a killer. According to the obtained results and their analysis, there is a desire to compete and win, which is one of the main personality traits of killers in most players. Being in a predetermined position in the game scenario can lead to this behavioral character. Based on this finding, it can be concluded that examining players during a game will show more realistic results than personality tests.","PeriodicalId":442172,"journal":{"name":"2021 International Serious Games Symposium (ISGS)","volume":"122 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2021-11-25","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"Analysis of instantaneous choices made by the player in a game based on his/her behavioral character\",\"authors\":\"Shahriar Derhami, Behnam Alizadehashrafi, M. Faramoushi, Y. Movahedi\",\"doi\":\"10.1109/ISGS54702.2021.9684758\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"11This paper is extracted from the MA thesis of the first author Shahriar Derhami.―The present study was conducted to identify the behavior of video game players before and during the game. In this regard, a maze computer game was designed. 20 players from Tabriz University of Islamic Arts participated in this study. Before the game, the players demonstrated their behavioral personality by answering 30 questions based on Bartle's theory. Then, by playing the game and making their choices during the game, their behavioral personality was re-examined. Based on the findings of this study, a significant percentage of participants showed a killer personality. But during the game and faced with a momentary choice in the game, even other participants who did not demonstrate a killer personality in the questionnaire also showed the behavior of a killer. According to the obtained results and their analysis, there is a desire to compete and win, which is one of the main personality traits of killers in most players. Being in a predetermined position in the game scenario can lead to this behavioral character. Based on this finding, it can be concluded that examining players during a game will show more realistic results than personality tests.\",\"PeriodicalId\":442172,\"journal\":{\"name\":\"2021 International Serious Games Symposium (ISGS)\",\"volume\":\"122 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2021-11-25\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"2021 International Serious Games Symposium (ISGS)\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/ISGS54702.2021.9684758\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"2021 International Serious Games Symposium (ISGS)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/ISGS54702.2021.9684758","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Analysis of instantaneous choices made by the player in a game based on his/her behavioral character
11This paper is extracted from the MA thesis of the first author Shahriar Derhami.―The present study was conducted to identify the behavior of video game players before and during the game. In this regard, a maze computer game was designed. 20 players from Tabriz University of Islamic Arts participated in this study. Before the game, the players demonstrated their behavioral personality by answering 30 questions based on Bartle's theory. Then, by playing the game and making their choices during the game, their behavioral personality was re-examined. Based on the findings of this study, a significant percentage of participants showed a killer personality. But during the game and faced with a momentary choice in the game, even other participants who did not demonstrate a killer personality in the questionnaire also showed the behavior of a killer. According to the obtained results and their analysis, there is a desire to compete and win, which is one of the main personality traits of killers in most players. Being in a predetermined position in the game scenario can lead to this behavioral character. Based on this finding, it can be concluded that examining players during a game will show more realistic results than personality tests.