基于层次自适应洪水填充的计算机游戏路径规划搜索空间缩减

Poonlap Tangasanawit, Sumet Pongphankae
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引用次数: 1

摘要

在仿真和计算机游戏中,寻径效率是人工智能体的一项重要能力。寻路问题已经得到了广泛的研究,主要涉及搜索算法和搜索空间两个方面。本文主要研究了搜索空间缩减方面的问题。可以手动或自动减少搜索空间,其大小对计算时间和内存使用有重大影响。因此,减小搜索空间是提高系统性能的必要步骤。提出了一种基于层次自适应洪水填充(HAFF)的地图二值图像压缩搜索空间的方法。实验结果表明,该方法可以显著减小搜索空间。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Search space reduction using hierarchical adaptive flood filled for path planning in computer games
In simulation and computer games, efficiency in pathfinding is an important capability for artificial agents. The problem of pathfinding has been studied extensively and two aspects are related to search algorithm and search space. This paper focuses on the aspect of search space reduction. Search space could be reduced manually or automatically and its size has significant effects on computational time and memory usage. Therefore, reducing the search space is an essential process to improve the system performance. In this paper, a Hierarchical Adaptive Flood Filled (HAFF) technique for reducing search space from binary image of a map is presented. From the experimental results, it is shown that the search space can be significantly reduced with the proposed method.
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