超越现实的

Alicia Eames
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引用次数: 2

摘要

在虚拟现实(VR)中,一种新的声音设计语言正在出现。当导演努力寻找解决vr故事中一些固有问题的方法时——例如,观众控制视野的能力——声音设计师在潜意识地引导观众的注意力,从而构建叙事中扮演着新的角色。然而,开发一种新的声音设计语言需要时间进行创造性实验,与此相反,典型的VR工作流程通常具有压缩的项目时间表,软件困难和预算限制。转向VR声音研究并不能为声音设计师提供多少指导,因为数十年来的研究都集中在高保真度和逼真的声音表现上,以存在和不受干扰的沉浸感为名义[McRoberts, 2018],很大程度上忽略了电影声音设计实践的潜在贡献,即使用创造性声音来引导观众的情感。Angela McArthur, Rebecca Stewart和Mark Sandler甚至认为,不现实和创造性的声音设计可能对用户在虚拟现实中的情感参与至关重要[McArthur等人,2017]。为了为VR的新声音语言做出贡献,并参考文献,这项以实践为主导的研究通过制作一部名为《害怕黑暗》的5分钟360电影,探索了360电影中的电影声音实践和原则。这项研究得到了一项背景调查的支持,其中包括对三部360度电影音效设计师的未发表采访,这些电影有预算和时间来试验电影音效实践——即,乔尔·杜克(Joel Douek)的声音设计《树荫下》(Under The Canopy),罗兰·希普(Roland Heap)的声音设计《我的非洲》(My Africa),以及获得艾美奖的《碰撞》(Collisions),音效设计来自天行者音效公司(Skywalker sound)的奥斯卡提名汤姆·迈尔斯(Tom Myers)。本文还采访了来自澳大利亚布里斯班的一个经验丰富的360电影音效设计师团队,他们是Mike Lange, Michael Thomas和Heath Plumb。研究结果详细说明了从前期制作开始就考虑声音的好处,现场录音的实际考虑,以及在录音棚中对纪录片的现实表现和创意设计的不同方法。此外,该研究还为360度电影的空间声音制作提供了低成本的工作流程,并为双声位置声音报告提供了模板。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Beyond Reality
In virtual reality (VR), a new language of sound design is emerging. As directors grapple to find solutions to some of the inherent problems of telling a story in VR—for instance, the audience's ability to control the field of view—sound designers are playing a new role in subconsciously guiding the audience's attention and consequently, are framing the narrative. However, developing a new language of sound design requires time for creative experimentation, and in direct opposition to this, a typical VR workflow often features compressed project timelines, software difficulties, and budgetary constraints. Turning to VR sound research offers little guidance to sound designers, where decades of research has focused on high fidelity and realistic sound representation in the name of presence and uninterrupted immersion [McRoberts, 2018], largely ignoring the potential contribution of cinematic sound design practices that use creative sound to guide an audience's emotion. Angela McArthur, Rebecca Stewart, and Mark Sandler go as far as to argue that unrealistic and creative sound design may be crucial for an audience's emotional engagement in virtual reality [McArthur et al., 2017]. To make a contribution towards the new language of sound for VR, and with reference to the literature, this practice-led research explores cinematic sound practices and principles within 360-film through the production of a 5-minute 360-film entitled Afraid of the Dark. The research is supported by a contextual survey including unpublished interviews with the sound designers of three 360-films that had the budget and time to experiment with cinematic sound practices - namely, “Under the Canopy” with sound design by Joel Douek, “My Africa” with sound design by Roland Heap, and Emmy award-winning “Collisions” with sound design by Oscar-nominated Tom Myers from Skywalker Sound. Additional insights are included from an unpublished interview with an experienced team of 360-film sound designers from “Cutting Edge” in Brisbane Australia – Mike Lange, Michael Thomas and Heath Plumb. The findings detail the benefits of thinking about sound from the beginning of pre-production, the practical considerations of on-set sound recording, and differing approaches to realistic representation and creative design for documentary in the sound studio. Additionally, the research contributes a low-budget workflow for creating spatial sound for 360-film as well as a template for an ambisonic location sound report.
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