促使你玩游戏的奖励:金钱奖励、虚拟积分和社交奖励对物质依赖和非物质依赖青少年游戏持久性的不同影响

M. V. Dooren, V. Visch, R. Spijkerman
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引用次数: 5

摘要

劝导游戏的设计师通常会使用各种类型的奖励来提高玩家的游戏持久性,并激励玩家实现现实世界的目标,如行为改变。在本文中,我们测试了不同类型的游戏奖励是否会导致不同的游戏持久性行为。此外,我们还调查了奖励是否适用于药物依赖患者的劝导游戏,因为患有药物相关疾病的人的神经奖励系统较弱。在一项实验中,在20名物质依赖者和25名非物质依赖者中,我们研究了游戏持久性和奖励评估是否受到三种不同类型奖励(货币奖励、虚拟积分和社会奖励)和玩家类型(物质依赖者与非物质依赖者)的影响。至于奖励类型,结果显示,参与者在为金钱而游戏时玩得更长,对游戏的评价也更积极。至于玩家类型,与我们的预期相反,物质依赖型和非物质依赖型参与者都同样受到奖励的激励。此外,前者比后者更容易受到金钱奖励的激励。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Rewards that make you play: The Distinct effect of monetary rewards, virtual points and social rewards on play persistence in substance dependent and non-dependent adolescents
Designers of persuasive games typically apply various types of rewards to increase the player's play persistence and to motivate the player for real world goals such as a behavioral change. In this paper, we tested if different major types of game-rewards resulted in different play persistence behavior. Additionally, we investigated if rewards were suitable to apply in persuasive games within a therapeutic context for substance dependent patients, since people with substance-related disorders have a decreased neurological reward system. In a within-subject experiment, among 20 substance dependent and 25 non-dependent participants, we examined whether play persistence and reward evaluation were affected by three separate types of rewards (monetary rewards, virtual points, and social rewards) and by player type (substance dependent versus non-dependent adolescents). As to type of reward, results showed that participants played longer and evaluated the game more positively when playing for money. As to player type, in contrast to our expectations, both substance dependent and non-dependent participants were equally motivated by rewards. Moreover, the former group was even more motivated by monetary rewards in play persistence than the latter group.
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