Elo模型的深度、平衡和限制

M. Cauwet, O. Teytaud, T. Cazenave, Abdallah Saffidine, Hua-Min Liang, Shi-Jim Yen, Hung-Hsuan Lin, I-Chen Wu
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引用次数: 4

摘要

很多工作都致力于游戏的计算复杂性。然而,它们并不一定与估计人类术语的复杂性相关。因此,提出了以人为本的措施,如深度。本文讨论了各种游戏的深度,并将其扩展为一种连续度量。我们提供了新的深度结果和目前的工具(给定的第一步,饼规则,大小扩展)来增加它。我们还使用这些方法来分析Y、NoGo、Killall Go中的游戏和开局走法,以及饼规则的影响。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Depth, balancing, and limits of the Elo model
Much work has been devoted to the computational complexity of games. However, they are not necessarily relevant for estimating the complexity in human terms. Therefore, human-centered measures have been proposed, e.g. the depth. This paper discusses the depth of various games, extends it to a continuous measure. We provide new depth results and present tool (given-first-move, pie rule, size extension) for increasing it. We also use these measures for analyzing games and opening moves in Y, NoGo, Killall Go, and the effect of pie rules.
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