演示JumpMod:修改用户感知跳跃的触觉背包

Romain Nith, Jacob Serfaty, Samuel G Shatzkin, Alan Shen, Pedro Lopes
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引用次数: 0

摘要

垂直力反馈在主流互动体验中极为罕见。这是因为现有的触觉设备能够产生足够强的力来改变用户的跳跃,需要接地(例如,运动平台或滑轮)或笨重的执行器(例如,由用户连接或握住的大型螺旋桨)。为了在不牺牲可穿戴性的情况下实现跳跃触觉的互动体验,我们提出了JumpMod,这是一款可以改变跳跃感的无系带背包。JumpMod通过在用户背部上下移动重物来实现这一点,从而改变感知到的跳跃动量——创造加速和减速的跳跃感觉。我们的设备可以呈现五种不同的效果:跳得更高,着陆更硬/更软,拉得更高/更低,我们在SIGGRAPH 2023新兴技术大会上展示了两个基于跳跃的VR体验。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Demonstrating JumpMod: Haptic Backpack that Modifies Users' Perceived Jump
Vertical force-feedback is extremely rare in mainstream interactive experiences. This happens because existing haptic devices capable of sufficiently strong forces that would modify a user's jump require grounding (e.g., motion platforms or pulleys) or cumbersome actuators (e.g., large propellers attached or held by the user). To enable interactive experiences to feature jump-based haptics without sacrificing wearability, we propose JumpMod, an untethered backpack that modifies one's sense of jumping. JumpMod achieves this by moving a weight up/down along the user's back, which modifies perceived jump momentum—creating accelerated & decelerated jump sensations. Our device can render five distinct effects: jump higher, land harder/softer, pulled higher/lower, which we demonstrate at SIGGRAPH 2023 Emerging Technologies in two jump-based VR experiences.
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