沉浸式管弦乐队:管弦乐VR内容的音频处理

J. Janer, E. Gómez, A. Martorell, M. Miron, B. Wit
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引用次数: 8

摘要

本文将音频信号处理与虚拟现实(VR)内容相结合,为管弦乐观众创造新颖的沉浸式体验。在VR中,录制现场内容的声源的听觉化仍然是一个相当未被探索的话题。我们的目标是建立一个多模式的体验,其中视觉和音频提示带来了真实场景的声音增强。在管弦音乐内容的特定场景中,我们的目标是当VR用户盯着特定乐器时,在声学上放大它。这项工作旨在提高音乐听力的学习方面,无论是教育还是个人充实。我们使用音频信号处理来分离声学场景(管弦乐录音)中的不同声源(乐器)。给定由多个麦克风捕获的信号和乐曲的乐谱,我们的系统能够隔离不同的乐器。从处理分离的轨道,我们使用双耳渲染技术来强调一个给定的仪器。在这些实验中,我们使用了来自欧洲顶级管弦乐队的原创内容。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Immersive Orchestras: Audio Processing for Orchestral Music VR Content
This paper combines Audio Signal Processing and Virtual Reality (VR) content to create novel immersive experiences for orchestral music audiences. In VR, the auralization of sound sources of recorded live content remains still a rather unexplored topic. We aim to build a multimodal experience, where visual and audio cues bring a sonic augmentation of the real scene. In the particular scenario of orchestral music content, our goal is to acoustically zoom on a particular instrument when the VR user stares at it. This work aims to improve the learning aspects of music listening, either for education or for personal enrichment. We use audio signal processing to separate different sound sources (instruments) in a acoustic scene (orchestral music recording). Given the signals captured by multiple microphones and the musical score of the piece, our system is able to isolate the different instruments. From the processed separated tracks, we use a binaural rendering technique to emphasize a give instrument. For these experiments we used original content from top European orchestras.
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