神经朋克革命:初步结果

M. Talanov
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引用次数: 0

摘要

在本文中,我提出了使用“神经朋克革命”技术和方法的两个初步结果,以及使用“神经朋克革命”方法作为植入物和无创刺激器的整合原则的一个观点。第一种情况是神经接口的定义,使用神经模拟作为神经活动的生成器来刺激肌肉,以及数字组件接口来“说神经系统的语言”。第二种情况是通过拮抗剂肌肉/神经刺激实现实时神经模拟的神经接口抑制痉挛。最后一个案例介绍了神经植入基础设施的整合原则,包括植入神经刺激器、纳米工程胶囊和非侵入性刺激器,以促进完全性脊髓创伤的神经康复。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Neuropunk revolution: preliminary results
In this paper, I present two preliminary results of the use of the “neuropunk revolution” technologies and approaches and one perspective to use the “neuropunk revolution” approach as the integration principle of the set of implants as well as noninvasive stimulators. The first case is the definition of neurointerface using the neurosimulation as a generator of neuronal activity for muscle stimulation as well as digital components interface to “speak the language” of the nervous system. The second case is the implementation of the neurointerface with real-time neurosimulation for spasticity inhibition via antagonist muscle/nerve stimulation. The last case is the presentation of the integration principle of the neuroimplants infrastructure integrated and consisting of implanted neurostimulators, nanoengineered capsules, and non-invasive stimulators for the neurorehabilitation of complete spinal cord trauma purposes facilitation.
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