赛程拥挤对大学生足球运动员外部工作负荷的影响最小

G. Long, K. Freeland, Johnathan Hayes
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摘要

导读:GPS技术的进步使得测量足球运动员在比赛中的外部工作量成为可能。虽然短赛季的赛程拥堵可能会对持续的表现构成挑战,但没有研究确定大学足球运动员的客观表现是否会受到比赛拥堵的影响。方法:使用Polar Team Pro™GPS设备测量外部工作量变量(n=19名球员)。数据按上场时间归一化,以解释上场时间的差异。配对样本t检验用于确定“双头”周末的第一场和第二场比赛之间的工作量是否不同(n=14场比赛)。结果:在第二场比赛中,与第一场比赛相比,短跑明显减少(0.49±0.2比0.41±0.1,p= 0.005),减速倾向于更低(1.58±0.4比1.43±0.4,p= 0.06)。总距离(133.3±38.8 m vs. 129±32.2 m, p= 0.54)、高速跑(45.1±13.1 m vs. 47.7±13.9 m, p= 0.26)和加速度(1.5±0.4 vs. 1.6±0.4,p= 0.13)差异无统计学意义。结论:我们注意到,尽管总跑距离、高速跑或加速度没有减少,但夹具堵塞在短跑距离上有微小但显著的差异。由于对比赛的高要求和比赛之间有限的恢复时间,这些发现是出乎意料的。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Fixture Congestion has Minimal Impact on External Workloads in Collegiate Soccer Players
Introduction: Advances in GPS technology have allowed for the measurement of soccer players’ external workloads in competition. While short collegiate seasons with fixture congestion may pose challenges for sustained performance, no study has determined if objective measures of performance are impacted by game congestion in college soccer players. Methods: External workload variables were measured using the Polar Team Pro™ GPS device (n=19 players). Data were normalized by minutes played to account for discrepancies in playing time. Paired samples T-test was used to determine if workloads were different between the first and second games of “double-header” weekends (n=14 games). Results: In second games, sprints were significantly reduced compared to first games (0.49 ± 0.2 vs. 0.41 ± 0.1, p= 0.005), with decelerations tending to be lower (1.58 ± 0.4 vs. 1.43 ± 0.4, p= 0.06). However, there were no differences in total distance (133.3 ± 38.8 m vs. 129 ± 32.2 m, p= 0.54), high speed running (45.1 ± 13.1 vs. 47.7 ± 13.9 m, p= 0.26) and accelerations (1.5 ± 0.4 vs. 1.6 ± 0.4, p= 0.13) respectively. Conclusions: We note a small but significant difference in sprint distance with fixture congestion, despite no reduction in total distance run, high-speed running, or accelerations. These findings are unexpected due to the high demands of match play and limited recovery time between games.
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