增强现实和可用性最佳实践:教育电子游戏的系统文献映射

Alberto Chang, Freddy Paz, Juan Jesús Arenas, Jaime Díaz
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引用次数: 2

摘要

由于增强现实(AR)能够支持不同的学习和娱乐方法,因此人机交互和技术辅助教学开始关注增强现实(AR)路径。这种技术通过将现实世界与虚拟属性相结合来促进学生的注意力。本文对增强现实技术在视频游戏和教育中的应用进行了系统的研究。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Augmented Reality and Usability Best Practices: A Systematic Literature Mapping for Educational Videogames
Human-Computer Interaction and technology-aided instruction are beginning to focus on Augmented Reality (AR) path due to its ability to support different approaches for learning and entertainment. This kind of technology facilitates the student's attention by merging the real-world with virtual attributes. This paper presents a systematic mapping study of the use of Augmented Reality within video games and educational purposes.
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