利用玩家流状态对运动学习进行实时潜行干预

Ramin Tadayon, Ashish Amresh, T. McDaniel, S. Panchanathan
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引用次数: 18

摘要

我们提出了一种新颖的方法来实时适应在家运动学习的严肃游戏。我们的方法是通过使用Kinect摄像头实时跟踪和分类面部情绪来评估和响应玩家的“流状态”。定义了使用性能和流状态数据进行隐身评估和适应的三种不同方法,以及基于这些方法在保持主题中积极情感互动方面的有效性的案例研究评估。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Real-time stealth intervention for motor learning using player flow-state
We present a novel approach to real-time adaptation in serious games for at-home motor learning. Our approach assesses and responds to the “flow-state” of players by tracking and classifying facial emotions in real-time using the Kinect camera. Three different approaches for stealth assessment and adaptation using performance and flow-state data are defined, along with a case-study evaluation of these approaches based on their effectiveness at maintaining positive affective interaction in a subject.
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