在线富媒体寓教于乐中的代码转换:基于内容/上下文感知的动态方法

S. Ferretti, S. Mirri, P. Salomoni
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引用次数: 2

摘要

自适应系统的使用为不同类型的玩家提供了确保随时随地和任何设备娱乐体验的手段。在本文中,我们提出了一种动态转码教育娱乐内容的方法,并在上下文感知场景中促进用户交互。我们关注的是交互式在线应用程序的类型,对于这些应用程序,寓教于乐的活动是富媒体内容的传递与用户做出的交互式选择(例如,多媒体测验)的组合。事实上,今天的教育娱乐内容大多是通过电视或宽带网络制作的。因此,它们通常不会被编码为在游牧环境中使用。事实证明,使用适应过程(基于用户配置文件)是解决(移动)设备计算和网络能力差的重要工具。此外,由于内容是根据用户偏好进行转码的,因此可以保证对残疾用户具有更高级别的可访问性。从实际评估评估中收集的结果显示了我们的解决方案的可行性。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Transcoding in Online Rich-Media Edutainment: a Dynamic Approach Based on Content/Context Awareness
The use of adaptive systems provides means to ensure anytime, anywhere and any device entertainment experiences for heterogeneous players. In this paper, we present an approach to dynamically transcode edutainment contents and to facilitate user interactions in context-aware scenarios. We focus on those typologies of interactive online applications, for which edutainment activities are structured as a combination of delivery of rich media contents interleaved with interactive choices made by the users (e.g., multimedia quizzes). As a matter of facts, today's edutainment contents are mostly produced to be delivered through TV or broadband networks. Thus, typically they are not encoded to be used in nomadic contexts. It turns out that the use of an adaptation process (based on user profiles) results as an important tool to face with the poor computational and networking capabilities of (mobile) devices. Moreover, a higher level of accessibility can be guaranteed to users with disabilities, since contents are transcoded based on user preferences. Results gathered from a real evaluation assessment show the viability of our solution.
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