交互式3D建模的统一表示

D. Tubic, P. Hébert, J. Deschênes, D. Laurendeau
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引用次数: 14

摘要

交互式三维建模是在获取三维(范围)数据的同时,实时建立物体或场景的三维模型的过程。这只有在所有相关算法的计算复杂度与数据量呈线性关系时才有可能实现。我们提出了一个新的三维建模框架,其中一个完整的建模链满足这一要求。该框架基于使用向量场作为隐式表面表示。每个建模步骤,配准,表面重建,几何融合,压缩和可视化都是使用矢量场来解决和解释的,而不需要任何中间表示。提出的框架允许从任何类型的3D数据、表面斑块、曲线、无组织的点集或这些的组合中重建模型。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
A unified representation for interactive 3D modeling
Interactive 3D modeling is the process of building a 3D model of an object or a scene in real-time while the 3D (range) data is acquired. This is possible only if the computational complexity of all involved algorithms is linear with respect to the amount of data. We propose a new framework for 3D modeling where a complete modeling chain meets with this requirement. The framework is based on the use of vector fields as an implicit surface representation. Each modeling step, registration, surface reconstruction, geometric fusion, compression and visualization is solved and explained using the vector fields without any intermediate representations. The proposed framework allows model reconstruction from any type of 3D data, surface patches, curves, unorganized sets of points or a combination of these.
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