虚拟现实实现科学可视化工作流程

S. Su, Aashish Chaudhary, P. O’leary, Berk Geveci, W. Sherman, Heriberto Nieto, Luis Francisco-Revilla
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引用次数: 15

摘要

几十年来,虚拟现实(VR)由于其高昂的成本、定制的性质以及通常针对高度特定任务的狭窄设计,一直被排除在我们的办公室和日常工作流程之外。这些特点为大多数用户使用VR技术设置了很高的进入门槛。用户通常必须有充足的资金,拥有高度的专业知识,花费数周的时间移植VR功能软件,或者去专门的可视化实验室。最近,随着新的消费级VR设备(如zSpace)的出现,成本大幅下降。然而,为了将VR技术融入我们的日常办公环境,必须大大降低进入门槛。本文描述了一个降低日常用户进入门槛的VR框架。该框架是针对高校科研可视化典型用户的可视化工作流程设计的。它包括一台普通的台式电脑,一个典型的非VR显示器,一个消费级沉浸式VR显示器(zSpace),以及常用的可视化应用程序(ParaView, EnSight)。通过设计和构建这个框架,我们旨在衡量和研究将VR技术整合到日常办公环境中的有用性和效果。虽然该框架最初将与ParaView进行测试,但该研究的目的是产生可推广的发现,以扩展到其他3D桌面应用程序(如3DS Max或Maya)的用户。这可以帮助用户和软件公司在他们的软件包中添加类似的支持,并允许用户在日常环境中体验VR。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Virtual reality enabled scientific visualization workflow
For decades Virtual Reality (VR) has remained out of our offices and everyday workflows due to its high cost, its custom-built nature, and its often narrow design for highly specific tasks. These characteristics create a very high entry barrier for most users to use VR technology. Users typically had to be well funded, possess a high degree of expertise, spend weeks of effort porting VR capable software, or go to a specialized visualization laboratory. Recently, the cost is coming down significantly as new affordable consumer-grade VR devices are becoming available (e.g., zSpace). However, in order to incorporate VR technology into our everyday office settings, the entry barrier must be lowered significantly. This paper describes a VR framework that lowers the entry barrier for everyday users. The framework is designed on the visualization workflow of typical users working with scientific visualization in university settings. It includes a regular desktop computer, a typical non-VR display, a consumer-grade immersive VR display (zSpace), and frequently-used visualization applications (ParaView, EnSight). By designing and building this framework, we aim at measuring and studying the usefulness and effects of integrating VR technology in everyday office settings. While the framework will be initially tested with ParaView, the study aims at producing generalizable findings that extend to users of other 3D desktop applications such as 3DS Max or Maya. This can help users and software companies to add similar support in their packages and allow users to experience VR in everyday environments.
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