利用雪茄发现RTS游戏中有效的群体行为

Siming Liu, S. Louis, M. Nicolescu
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引用次数: 19

摘要

研究了用案例注入遗传算法快速生成高质量的实时策略博弈小冲突单元微管理。优秀的团队定位和移动是单位微观管理的一部分,能够帮助玩家在对抗相同数量和类型的对手单位时获胜,或者在寡不敌众的情况下获胜。在本文中,我们使用影响地图来生成群体定位和引导单位移动的势场,并比较案例注入遗传算法、遗传算法和两种爬坡搜索在寻找打败默认《星际争霸:母巢之战》AI的良好单位行为方面的表现。早期的结果表明,我们的爬山者快速但不可靠,而遗传算法缓慢但可靠地在100%的时间内找到高质量的解决方案。另一方面,注入实例的遗传算法旨在从经验中学习,以提高在类似问题上的问题解决性能。案例注入遗传算法的初步结果表明,他们发现高质量的结果与遗传算法一样可靠,但在相关地图上的速度是遗传算法的两倍。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Using CIGAR for finding effective group behaviors in RTS game
We investigate using case-injected genetic algorithms to quickly generate high quality unit micro-management in real-time strategy game skirmishes. Good group positioning and movement, which are part of unit micro-management, can help win skirmishes against equal numbers and types of opponent units or win even when outnumbered. In this paper, we use influence maps to generate group positioning and potential fields to guide unit movement and compare the performance of case-injected genetic algorithms, genetic algorithms, and two types of hill-climbing search in finding good unit behaviors for defeating the default Starcraft Brood Wars AI. Early results showed that our hill-climbers were quick but unreliable while the genetic algorithm was slow but reliably found quality solutions a hundred percent of the time. Case-injected genetic algorithms, on the other hand were designed to learn from experience to increase problem solving performance on similar problems. Preliminary results with case-injected genetic algorithms indicate that they find high quality results as reliable as genetic algorithms but up to twice as quickly on related maps.
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