{"title":"结构化的虚拟化方法,以支持面向社会媒体的云计算","authors":"M. Spigarolo, Antonella Guidazzoli","doi":"10.1109/NCCA.2011.31","DOIUrl":null,"url":null,"abstract":"High-speed networks and low-cost commodity components which becomes progressively cheaper, faster and easily available, led Computer Science (CS) research focus shifting from programming computers to the question of how best to design, build, analyse, and operate networks [20]. New requirements and challenges are today met by the design of a new operational model which is enabled by an old technology (i.e. Virtualization), rather than the implementation of a new technology: Cloud Computing. Although CS is mainly fostering Cloud Computing solutions solely for specific fields, such as enterprise and transactional Web applications (e.g. Amazon EC 2 aws.amazon.com/ec2), this pervasive paradigm is generating a metaphor that enables to access and share software in the Internet as data in a way which is natural for human beings. It is in the opinion of this paper that CS should not ignore the empowerment brought by such a social media oriented Cloud approach. Supporting knowledge construction and social behaviour, individuals are actively engaged in envisioning a new participatory model for the future of cultural creation [12]. A structured approach to Virtualization is proposed as a mean of bringing insight into this new epistemic scenario. Two experiments dealing with Cloud Computing for Virtual heritage are shown as examples: NU.M.E. 2010 as a testing experience in a cultural Metaverse, which confirms the hypothesis of Cloud Computing as a novel paradigm for knowledge construction in the digital humanities; the CINECA MDC (“Museo della Città”) Project (2009-2011) as an applicative example which enabled to study in a real pipeline production properties of general interest for Virtual Heritage Projects. 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引用次数: 2
摘要
高速网络和低成本的商品组件变得越来越便宜,更快,更容易获得,这使得计算机科学(CS)的研究重点从编程计算机转移到如何最好地设计,构建,分析和运营网络的问题。今天,新的需求和挑战是通过设计一种新的操作模型来满足的,这种模型是由一种旧技术(即虚拟化)支持的,而不是实现一种新技术:云计算。尽管计算机科学主要是为特定领域培养云计算解决方案,例如企业和事务性Web应用程序(例如Amazon EC 2 aws.amazon.com/ec2),但这种普遍的范式正在产生一种隐喻,使人们能够以一种对人类来说很自然的方式访问和共享互联网上的数据软件。本文认为,CS不应忽视这种以社交媒体为导向的云方式所带来的赋权。支持知识建设和社会行为,个人正积极参与展望未来文化创作的新参与式模式。提出了一种结构化的虚拟化方法,作为深入了解这种新的认知场景的一种手段。举例说明了两个处理虚拟遗产云计算的实验:num。2010年作为文化元宇宙的测试经验,证实了云计算作为数字人文学科知识构建的新范式的假设;CINECA MDC(“Museo della citt”)项目(2009-2011)作为一个应用实例,它能够研究虚拟遗产项目中普遍感兴趣的真实管道生产特性。它是VmusT.net欧洲项目中的一个案例研究。
A Structured Approach to Virtualization in Order to Support a Social Media Oriented Cloud Computing
High-speed networks and low-cost commodity components which becomes progressively cheaper, faster and easily available, led Computer Science (CS) research focus shifting from programming computers to the question of how best to design, build, analyse, and operate networks [20]. New requirements and challenges are today met by the design of a new operational model which is enabled by an old technology (i.e. Virtualization), rather than the implementation of a new technology: Cloud Computing. Although CS is mainly fostering Cloud Computing solutions solely for specific fields, such as enterprise and transactional Web applications (e.g. Amazon EC 2 aws.amazon.com/ec2), this pervasive paradigm is generating a metaphor that enables to access and share software in the Internet as data in a way which is natural for human beings. It is in the opinion of this paper that CS should not ignore the empowerment brought by such a social media oriented Cloud approach. Supporting knowledge construction and social behaviour, individuals are actively engaged in envisioning a new participatory model for the future of cultural creation [12]. A structured approach to Virtualization is proposed as a mean of bringing insight into this new epistemic scenario. Two experiments dealing with Cloud Computing for Virtual heritage are shown as examples: NU.M.E. 2010 as a testing experience in a cultural Metaverse, which confirms the hypothesis of Cloud Computing as a novel paradigm for knowledge construction in the digital humanities; the CINECA MDC (“Museo della Città”) Project (2009-2011) as an applicative example which enabled to study in a real pipeline production properties of general interest for Virtual Heritage Projects. It is a case study in the VmusT.net European Project.