基于博弈论的麻烦的可检测上下文感知服务

Zixue Cheng, Mizuo Kansen, Tongjun Huang
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引用次数: 0

摘要

随着无处不在的技术的快速发展,各种服务随时随地都可以使用。上下文感知服务是泛在计算中的一个热门话题,它在适当的时间和地点以适当的方式为用户提供个性化的服务。但是,上下文重叠的用户之间可能存在服务冲突。而且,对一个用户方便的上下文感知服务可能会给另一个用户带来不愉快甚至麻烦。在本文中,我们考虑了不同用户语境之间的关系。基于博弈论,构建了一种由多智能体组成的机制来发现和减少由于上下文感知服务而引起的用户不愉快。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Troublesome detectable context-aware services based on game-theory
With rapid progress on ubiquitous technologies, various services become available at anytime and anywhere. One of hot topics in ubiquitous computing is context-aware services, which provide the services at proper time and proper place, in a proper way personalized to a user. However, there may be conflicts of services among users whose contexts are overlapped. Moreover, a context-aware service convenient for a user may cause another user's unpleasantness even troublesome. In this paper, we consider the relations between contexts of different users. A mechanism consisting of multi-agents, to find and reduce the unpleasantness of users due to context-aware services is constructed based on game-theory.
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