{"title":"基于博弈论的麻烦的可检测上下文感知服务","authors":"Zixue Cheng, Mizuo Kansen, Tongjun Huang","doi":"10.1109/JCPC.2009.5420213","DOIUrl":null,"url":null,"abstract":"With rapid progress on ubiquitous technologies, various services become available at anytime and anywhere. One of hot topics in ubiquitous computing is context-aware services, which provide the services at proper time and proper place, in a proper way personalized to a user. However, there may be conflicts of services among users whose contexts are overlapped. Moreover, a context-aware service convenient for a user may cause another user's unpleasantness even troublesome. In this paper, we consider the relations between contexts of different users. A mechanism consisting of multi-agents, to find and reduce the unpleasantness of users due to context-aware services is constructed based on game-theory.","PeriodicalId":284323,"journal":{"name":"2009 Joint Conferences on Pervasive Computing (JCPC)","volume":"117 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2009-12-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"Troublesome detectable context-aware services based on game-theory\",\"authors\":\"Zixue Cheng, Mizuo Kansen, Tongjun Huang\",\"doi\":\"10.1109/JCPC.2009.5420213\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"With rapid progress on ubiquitous technologies, various services become available at anytime and anywhere. One of hot topics in ubiquitous computing is context-aware services, which provide the services at proper time and proper place, in a proper way personalized to a user. However, there may be conflicts of services among users whose contexts are overlapped. Moreover, a context-aware service convenient for a user may cause another user's unpleasantness even troublesome. In this paper, we consider the relations between contexts of different users. A mechanism consisting of multi-agents, to find and reduce the unpleasantness of users due to context-aware services is constructed based on game-theory.\",\"PeriodicalId\":284323,\"journal\":{\"name\":\"2009 Joint Conferences on Pervasive Computing (JCPC)\",\"volume\":\"117 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2009-12-01\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"2009 Joint Conferences on Pervasive Computing (JCPC)\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/JCPC.2009.5420213\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"2009 Joint Conferences on Pervasive Computing (JCPC)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/JCPC.2009.5420213","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Troublesome detectable context-aware services based on game-theory
With rapid progress on ubiquitous technologies, various services become available at anytime and anywhere. One of hot topics in ubiquitous computing is context-aware services, which provide the services at proper time and proper place, in a proper way personalized to a user. However, there may be conflicts of services among users whose contexts are overlapped. Moreover, a context-aware service convenient for a user may cause another user's unpleasantness even troublesome. In this paper, we consider the relations between contexts of different users. A mechanism consisting of multi-agents, to find and reduce the unpleasantness of users due to context-aware services is constructed based on game-theory.