一场充斥着错误信息的游戏,对抗注入虚假数据的对手

Valeria Bonagura, S. Panzieri, F. Pascucci, L. Badia
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引用次数: 0

摘要

遥感能够实现快速和经济有效的数据收集和监测,但可能受到对手注入虚假数据的影响。我们考虑一个远程发送器,它正在向接收者发送有关进程的状态更新,这样做会产生成本。该系统被建模为在两种条件之间的过渡,这意味着接收方可能一开始就对过程有正确的了解,但由于过程向另一种状态的自然漂移和发送方缺乏更新,这些信息可能会过时。在正常情况下,发射器会估计错误信息的年龄(AoII),这是文献中提出的一个度量,用于量化从接收器对该过程具有正确知识的最后一刻起经过的时间,以确定所需的更新频率,并将其与传输成本相平衡。我们假设对手的存在可能会增加过程漂移,并且在这样做时也会产生它自己的成本。由此产生的互动可以通过博弈论来分析,发射器和对手都是战略玩家。我们提出了一项分析,以确定参与者支付成本的条件以及他们的行为对最终系统性能的影响。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
A Game of Age of Incorrect Information Against an Adversary Injecting False Data
Remote sensing enables fast and cost-effective data collection and monitoring, but can be subject to the injection of false data by adversaries. We consider a remote transmitter that is sending status updates about a process to a receiver, incurring a cost when doing so. The system is modeled as transiting between two conditions, implying that the receiver may start with correct knowledge about the process, but this information may become obsolete due to a natural drift of the process toward another regime and the lack of updates by the transmitter. In normal conditions, the transmitter would estimate the age of incorrect information (AoII), a metric proposed in the literature to quantify the time elapsed from the last instant in which the receiver had correct knowledge about the process, to determine the required frequency of updates, balancing it with the transmission cost. We assume the presence of an adversary that may increase the process drift, also incurring its own cost when doing so. The resulting interaction can be analyzed through game theory, with the transmitter and the adversary as strategic players. We present an analysis to determine the conditions for the costs paid by the players and the consequences of their actions on the resulting system performance.
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