{"title":"使用关键字“that”和“those”简化交互编程","authors":"A. Taivalsaari, T. Mikkonen","doi":"10.1109/SEAA.2010.16","DOIUrl":null,"url":null,"abstract":"Most object-oriented programming and scripting languages provide a keyword called self or this that allows applications to refer to the variables and functions of the current object instance. In this paper we introduce two new keywords that and those to facilitate interactive programming. The key idea behind these keywords is to make it easy to refer programmatically to those objects that are currently under manipulation in the graphical user interface.","PeriodicalId":112012,"journal":{"name":"2010 36th EUROMICRO Conference on Software Engineering and Advanced Applications","volume":"157 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2010-09-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"3","resultStr":"{\"title\":\"Simplifying Interactive Programming with Keywords \\\"that' and \\\"those'\",\"authors\":\"A. Taivalsaari, T. Mikkonen\",\"doi\":\"10.1109/SEAA.2010.16\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Most object-oriented programming and scripting languages provide a keyword called self or this that allows applications to refer to the variables and functions of the current object instance. In this paper we introduce two new keywords that and those to facilitate interactive programming. The key idea behind these keywords is to make it easy to refer programmatically to those objects that are currently under manipulation in the graphical user interface.\",\"PeriodicalId\":112012,\"journal\":{\"name\":\"2010 36th EUROMICRO Conference on Software Engineering and Advanced Applications\",\"volume\":\"157 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2010-09-01\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"3\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"2010 36th EUROMICRO Conference on Software Engineering and Advanced Applications\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/SEAA.2010.16\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"2010 36th EUROMICRO Conference on Software Engineering and Advanced Applications","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/SEAA.2010.16","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Simplifying Interactive Programming with Keywords "that' and "those'
Most object-oriented programming and scripting languages provide a keyword called self or this that allows applications to refer to the variables and functions of the current object instance. In this paper we introduce two new keywords that and those to facilitate interactive programming. The key idea behind these keywords is to make it easy to refer programmatically to those objects that are currently under manipulation in the graphical user interface.