非结构网格上的三维激波可视化

K. Ma, J. Rosendale, Willem Vermeer
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引用次数: 62

摘要

理解高速流动的一个关键问题是对激波的研究。本文综述了我们在非结构网格三维流动模拟中激波的检测和可视化技术方面的研究。基于马赫数、密度梯度和方向导数的检测算法,利用翼型周围弱双激波跨声速流的计算数据集进行了比较。表面和体积渲染技术都用于显示冲击。这个研究领域的问题与医学成像领域的问题非常相似。由于数据本身(在这种情况下的流体动力学模拟结果)本质上是低分辨率和噪声的,因此正确提取和可视化冲击是非常困难的。在这种环境下,模糊,低分辨率的技术,如飞溅体渲染,似乎做得相当好。更复杂的方案,使用复杂的数值冲击探测器加上多边形渲染,产生视觉上更锐利的冲击,但也引入了“图形伪影”,这使对流物理的理解变得复杂。另一方面,使用飞溅等技术产生的可视化结果实际上更多地依赖于人类视觉系统来补偿模拟中有限的分辨率。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
3D shock wave visualization on unstructured grids
A critical issue in understanding high speed flows is the study of shock waves. The paper summarizes our research on techniques for the detection and visualization of shock waves occuring in simulations of three dimensional flows on unstructured grids. Detection algorithms based on Mach number, density gradient and directional derivatives are compared using a data set from calculations of a transonic flow with a weak double shock around an airfoil. Both surface and volume rendering techniques are used to display the shocks. The issues in this research area are very much like those occurring in medical imaging. Since the data themselves (in this case the results of the fluid dynamics simulation) are intrinsically low resolution and noisy, properly extracting and visualizing the shock is very difficult. In this environment, blurry, low resolution techniques, like the splatting volume rendering, seem to do rather well. More complex schemes, using sophisticated numerical shock detectors coupled with polygon rendering, produce visually sharper shocks, but also introduce "graphics artifacts," which complicate understanding of the flow physics. On the other hand, visualization results produced with techniques like splatting are, in effect, relying more on the human visual system to compensate for limited resolution in the simulation.
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