破碎的完美:制作一个虚拟雕塑

R. Krawczyk
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引用次数: 0

摘要

在为竞赛项目开发数字雕塑的过程中,研究了一种数学方法,作为开发各种形式的方法。本文涵盖了雕塑的最初灵感,Georg Nees的砾石,然后是扩展初始概念的一系列方法。描述了过程中的每一步,包括所探索的决策和备选方案。这个雕塑完全是用定制软件建造和开发的,使用了一系列相关的数学概念。软件和相关的数字表示形式成为雕刻材料和雕刻工具。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
A Shattered Perfection: crafting a virtual sculpture
In the development of a digital sculpture for a competition entry, a mathematical approach was investigated as a method to develop a variety of forms. This paper covers the initial inspiration for the sculpture, Georg Nees's Gravel Stones, and then the series of approaches that were developed expanding the starting concept. Each step in the process is described including the decisions and alternatives that were explored. The sculpture was entirely built and developed with custom software using a series of related mathematical concepts. The software and related digital representations became the sculpting material and the sculpting tools.
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