{"title":"反应性计划和Mps:自治拼图的两块?","authors":"A. Travers, T. C. Ly","doi":"10.1109/AIHAS.1992.636886","DOIUrl":null,"url":null,"abstract":"Goal achievement is a fundamental aspect of developing an autonomous agent. The environment in which this goal is to be achieved greatly affects the subsequent design. In one such environment -- dynamic, complex and unknown the design concentrates on survival. A reactive planner is proposed as a mechanism for maintaining the balance between goal achievement and survival. The mechanism for survival concentrates on simple, low-level information and decision making. This information is provided by a Message Passing system that controls the flow of information.","PeriodicalId":442147,"journal":{"name":"Proceedings of the Third Annual Conference of AI, Simulation, and Planning in High Autonomy Systems 'Integrating Perception, Planning and Action'.","volume":"66 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"1992-07-08","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"1","resultStr":"{\"title\":\"Reactive Planning and Mps: Two Pieces to the Autonomous Puzzle?\",\"authors\":\"A. Travers, T. C. Ly\",\"doi\":\"10.1109/AIHAS.1992.636886\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Goal achievement is a fundamental aspect of developing an autonomous agent. The environment in which this goal is to be achieved greatly affects the subsequent design. In one such environment -- dynamic, complex and unknown the design concentrates on survival. A reactive planner is proposed as a mechanism for maintaining the balance between goal achievement and survival. The mechanism for survival concentrates on simple, low-level information and decision making. This information is provided by a Message Passing system that controls the flow of information.\",\"PeriodicalId\":442147,\"journal\":{\"name\":\"Proceedings of the Third Annual Conference of AI, Simulation, and Planning in High Autonomy Systems 'Integrating Perception, Planning and Action'.\",\"volume\":\"66 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"1992-07-08\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"1\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Proceedings of the Third Annual Conference of AI, Simulation, and Planning in High Autonomy Systems 'Integrating Perception, Planning and Action'.\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/AIHAS.1992.636886\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Proceedings of the Third Annual Conference of AI, Simulation, and Planning in High Autonomy Systems 'Integrating Perception, Planning and Action'.","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/AIHAS.1992.636886","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Reactive Planning and Mps: Two Pieces to the Autonomous Puzzle?
Goal achievement is a fundamental aspect of developing an autonomous agent. The environment in which this goal is to be achieved greatly affects the subsequent design. In one such environment -- dynamic, complex and unknown the design concentrates on survival. A reactive planner is proposed as a mechanism for maintaining the balance between goal achievement and survival. The mechanism for survival concentrates on simple, low-level information and decision making. This information is provided by a Message Passing system that controls the flow of information.